Presentations and a CFP: Learning and Research in Second Life

Apologies for the radio silence over the past few weeks. I’ve been a presenting demon, with miles chocked up in Wales (Women in Games Conference – The Games We Play), Brighton (Girl Geek Dinner – The Social Life of Virtual Worlds), Guildford (Networks Network – The Social Life of Second Life: An Analysis of the Social Networks of a Virtual World) and now Corfu (Sunbelt 2007 – Making e-friends and influencing people: Assessing the perceptions of opinion leaders in an online community[forthcoming]) all in the past 10 days, plus a chapter due for a Virtual Worlds tome and one for The Videogames Handbook. Phew. I’m pooped.

In the midst of all that, I’ve managed to help the eminent Jeremy Hunsigner develop a pre-Association of Internet Researchers Conference workshop (I fully admit he’s really done all the work) about Learning and Research in Second Life, an event which includes a guest presentation by Linden Lab’s SVP Community, Robin Harper/Linden. The Call for Papers is thus:

Please join us in a workshop on learning and research in Second Life (R) on October 17, 2007 in Vancouver at Internet Research 8.0.

Paper Deadline August 15th.

Second Life(R) is a 3d virtual environment created by Linden Lab which has captured the attentions of researchers and teachers from around the world from a variety of disciplines.

This workshop aims to improve the understanding of Second Life as a Learning and Research environment. It will bring 35 researchers together to collaborate, discuss and workshop diverse topics related to research and learning in Second Life. We will pursue a full-day schedule in which participants will discuss their work and interests on four different topics: learning in Second Life, integrated learning, the contributions of research to the community and ethical research methods. How can we better enable learning in this sphere? How can we better enable research?

As a highlight, Robin Linden will give a talk to the group, and members of Linden Lab will likely participate throughout the day.

We encourage researchers to submit papers and short biography to which will be selected and distributed amongst participants before the workshop. First invitations will be offered to those who provide full papers for consideration.

These papers have two purposes: first is to provide a common platform for understanding our research and teaching and second submitted papers may be considered for publication in an edited volume being produced in relation to the workshop, or possibly in peer reviewed publication derived from the workshop (these are currently under discussion).

Subsequent invitation will be made based upon research/teaching statement and biography. If you are interested in participating, please send an email containing your information to

Decisions will be made by September 1st, barring incident. There is a limit of 35 participants at the physical meeting; the event will be simulcast into Second Life.

We welcome professionals, faculty and graduate students to participate.

This workshop is sponsored by Linden Lab creators of Second Life and is organized by Jeremy Hunsinger and Aleks Krotoski. Free lunch, coffee breaks and the room is included in participation.

~ by aleks on May 1, 2007.

3 Responses to “Presentations and a CFP: Learning and Research in Second Life”

  1. Corfu!

  2. it rains….

  3. […] transcripts and photos One of the four sessions which we ran during this year’s Learning and Research in Second Life workshop at the Association of Internet Researchers’ conference challenged participants to think about […]

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