Playing at Augmented Reality events

Two exciting events have wended their ways into my inbox in the past day, both featuring a chance to play around with developing augmented reality/pervasive/street games. As I missed the play-a-thon that was Brighton BarCamp, I figure I’m going to have to give these a go.

The first is in Brighton on 19 September at The Lighthouse:

DIGIVILLE
Pervasive Gaming
Wednesday 19th September
Evening Event (times tbc)
Venue: Lighthouse, 28 Kensington Street, Brighton BN1 4AJPervasive games take computer games off the screen and out into the real world.
They include mobile games, street games and Alternate Reality Games such as Botfighters, Can You See Me Now? and Perplexcity. Leading figures in the worlds of Pervasive Games are coming to Brighton from across Europe for this evening about the genre. Speakers from Nokia in Finland and Sony in Germany will join scientists and theorists to profile new games and discuss the ethics, practicalities and business models raised by these new forms of play.
New games will be demonstrated and will be available to play.

The second is in London on 20th September in Soho:

For October’s London Games Festival, the Fringe has commissioned an original and experimental augmented reality game, Soho Stories. Built around a fictional event affecting the area, the game will incorporate stories and player-generated content from the different communities that make up Soho.InSync’s Augmenting Reality event will explore possible futures for games and interactive storytelling in a creative forum focused on the development of Soho Stories. What are the boundaries between narrative and game? Is there a real future for hybrid forms of entertainment combining broadcast and online elements with live events and player-generated content?

Indeedy, there are many wonderful opportunities to play next week, whilst I avoid the water-bullets in the current round of Brighton & Hove Street Wars which I’m playing. After all, isn’t finding the play in the everyday what life is all about?

Well, I clearly think so, having been professionally involved with/writing about playful technologies for a good long time now. But according to a woman who interviewed me for a forthcoming Science Museum book on computer games, not a single person she’d interviewed to date had mentioned play or fun in association with that medium. And these were mostly developers, That is devastating. So if there are any developers out, please come along and see what non-game developers think of as fun. They may expand your horizons.

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~ by aleks on September 12, 2007.

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